Well its been a damn long while since i put up some art, but its summer and after the iAnimate gig i needed a bit of a break. i've started texturing peter, since then, and am starting to get a pretty cool skin result. this is still obviously WIP (no spec, temp bump, not final diffuse) but i am mixing texture maps with procedurals so i can get pretty close with the camera without loss of quality. they still need tweaking, but its a cool idea to go forward with. i am also diving into composite materials, which are the shit.
check out these quick images.
I've also made a few custom brushes in p-shizzle, for things like freckles and pores. check out a freckle brush. its properties are scattery and opacity pretty simple.
- Chris Sulzbach