Monday

Story Updates

Julie went over the script tonight and started coming up with some great ideas on how to make the short version of the story feel more cohesive. We talked about a few of the ideas and I think they will make the story much stronger. None of the ideas make the story longer (actually, in some cases they make it shorter) but instead are just different ways of going about the scenes. The main scenes are unaffected like the beginning and the Carmen / Peter fight. These changes are more focused on the in between scenes. I will bring in the updated script next week.

Facial Interface






Tonight I finished the creation and placement of the facial joysticks. Right now I'm not sure if it's too complicated so I'd like some feedback (Justin?). It has more joysticks than my old characters but I think it also will have a lot more control over the face. Once I get it all hooked up I will be able to tell.
The 1st image is the interface linked to Peter's head. You could use it this way if you'd like or you could unlink the whole interface and move it to the side. I have a feeling I will unlink it but the option is there.
The 2nd image is the interface scaled way, way up with the morphs placed next to the corresponding joysticks. I did this so when I hook up the joysticks (tomorrow night) it will be very easy to know what morph is affected by joystick.
The 3rd image is just the interface as you would use it unlinked from the character. The smaller joysticks around the eyes affect only parts of the eyelids up/down. The smaller joysticks around the lips only affect parts of the lips up/down. I feel it's easier to work with everything being visual and in one place. That's why I created the small joysticks instead of creating custom attributes on the smile/frown joystick for the lip up/down movements. The custom attributes would only show up when the joystick was selected and it would be a spinner, which I find is harder to use quickly.