Today I did a bunch of cleanup on all of Peter's morphs. I reset all of the pivots, organized the morphs together and I'm getting them ready to be mirrored. That process, now that I figured out a quicker way, should only take a night instead of many nights!
Once I get the morphs mirrored I can start on a new facial control system. It will still be using joysticks like the old version of Peter, but they will be shaped like a face and have greater control (because there are now more morph targets).
Thursday
Mirroring Morph Targets
Here is a method for mirroring morph targets that I found on the internet by Duncan Rudd. What I just figured out this morning is that you can do this once and then change the morph in the last step. Then, one by one you can mirror all of your morph targets in 20-30 mins!
Mirror-Copy the right morph target mesh, move it to the side
Add a morph modifier to the left mirrored morph target mesh
In the mirrored left morph target morph modifier add the BaseHead in the first slot
On frame 0 key the morph modifier to 100.0
On frame 10 key the morph modifier to 0.0 – a backward morph from the base pose to the target
Go back to frame 0
Copy the BaseHead and position-align it to the pivot of the left mirrored morph target
Skinwrap the base head to the left mirrored morph target at frame 0
Switch the skin wrap ‘Deformation Engine’ drop-down to ‘Face Deformation’
Go to frame 10 and create a snapshot of the skin wrapped base head
That snapshot is your final mirrored left morph target
Mirror-Copy the right morph target mesh, move it to the side
Add a morph modifier to the left mirrored morph target mesh
In the mirrored left morph target morph modifier add the BaseHead in the first slot
On frame 0 key the morph modifier to 100.0
On frame 10 key the morph modifier to 0.0 – a backward morph from the base pose to the target
Go back to frame 0
Copy the BaseHead and position-align it to the pivot of the left mirrored morph target
Skinwrap the base head to the left mirrored morph target at frame 0
Switch the skin wrap ‘Deformation Engine’ drop-down to ‘Face Deformation’
Go to frame 10 and create a snapshot of the skin wrapped base head
That snapshot is your final mirrored left morph target
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