tag:blogger.com,1999:blog-49575714004357532802024-02-06T22:20:17.872-08:00Staged BlogDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-4957571400435753280.post-62031771205765801722011-05-14T20:42:00.000-07:002011-05-16T10:23:13.417-07:00Peter 'Morphy' Renders<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy4fJS-eIhDLDoWK669QClS7B2k2tvF_u0PkzIFNjbaOkmqGAP5tYIg6vRPP9-nKs1iWlz5BEE0KH0ZM1kBzT6vkBBDVFMTvcysfIPqvm1p9-IRMi3R8pgn6i9OjgLwG3PVxokVwTH6yo/s1600/peter_expressions_0210.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy4fJS-eIhDLDoWK669QClS7B2k2tvF_u0PkzIFNjbaOkmqGAP5tYIg6vRPP9-nKs1iWlz5BEE0KH0ZM1kBzT6vkBBDVFMTvcysfIPqvm1p9-IRMi3R8pgn6i9OjgLwG3PVxokVwTH6yo/s320/peter_expressions_0210.jpg" width="320" /></a></div><br />
Here are some expression tests of the main character of our short 'Staged'. Dennis Moellers (director, animator), Chris Sulzbach (modeling), Justin Thomas (animation) and Piero Macgowan (concept artist) have been working on this together.<br />
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I based the morph targets off the Morphy Rig by Josh Burton. These test poses are based off of a 2d-cel character sheet of Flynn from 'Tangled'. I wanted to see if I could hit the same poses with my rig. The textures are wip and the hair is untextured. <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN4N1zMKajfhijW3kihoaJCY7hfMAhS1QlD9lKWXquIdXBaw8r_u5RB0FVXbrqe1FWlw-ZtsRegJoH-BL_iX5-Jj6p132cjtq1sUX-vl1fnDA2Kax65ZFbbL0atBAGY2aaGuQoLZJet78/s1600/peter_expressions_0250.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN4N1zMKajfhijW3kihoaJCY7hfMAhS1QlD9lKWXquIdXBaw8r_u5RB0FVXbrqe1FWlw-ZtsRegJoH-BL_iX5-Jj6p132cjtq1sUX-vl1fnDA2Kax65ZFbbL0atBAGY2aaGuQoLZJet78/s320/peter_expressions_0250.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHGaDcHHLkNw_1dP3pr2X9ihSy2AwEhvBI5_yq232wdDXJRjiNkKQ1mwSYtWOtDpx3pCJxldozzBJbxpj-ilVgYEQ3X2H24RUpWEIMWw_3dRe2jBJ_o-YN3IMcdLRnVx6FxoJUD9A-6j0/s1600/peter_expressions_0260.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHGaDcHHLkNw_1dP3pr2X9ihSy2AwEhvBI5_yq232wdDXJRjiNkKQ1mwSYtWOtDpx3pCJxldozzBJbxpj-ilVgYEQ3X2H24RUpWEIMWw_3dRe2jBJ_o-YN3IMcdLRnVx6FxoJUD9A-6j0/s320/peter_expressions_0260.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">This was the process:</div><br />
I wasn't getting the sort of strong facial poses I'd been seeing in 3d movie characters with my original morphs. So I took the morphy base head and changed it's shape to match my main character (Peter). Chris Sulzbach created the original model of Peter. I copied the Peter shaped Morphy model and changed the topology to get the sharpness of the nose/brow and added Peter's ears and neck. Chris Sulzbach finalized this new model, making sure it was smoothed out and pushed some shapes. Then I skinwrapped the new model to the Peter-shaped Morphy model and extracted each morph. I had to redo the brows from scratch but 90% of the other morphs worked. Lastly I went through and cleaned up each morph to work for Peter's stretched shape, which took 2-3 weeks. The whole process took about 2 months in my spare time.<br />
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Dennis Moellers - <a href="mailto:dmoellers@gmail.com">dmoellers@gmail.com</a>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com2tag:blogger.com,1999:blog-4957571400435753280.post-16345834143711009902011-05-14T20:17:00.000-07:002011-05-16T08:32:56.452-07:00Stage Concept ArtHere is the stage concept by Piero Macgowan. Cant wait to get this modeled and lit!!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmDI_qdA3BuAYf9PhGtb_bfxKOu_Q8a-c6BjnvzxYVIpO2Uwk9HzvknABKTtj6xFi8SVP-O3VH1MBP8NknKCtBuG5uT7oNtY32xTNwprSoqK8KDMOaxLlrBN9c2cgUWJ3_kZMgLvVhZYo/s1600/PieroMacGowan_DennisMoellers_StagedTheaterConcept.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="110" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmDI_qdA3BuAYf9PhGtb_bfxKOu_Q8a-c6BjnvzxYVIpO2Uwk9HzvknABKTtj6xFi8SVP-O3VH1MBP8NknKCtBuG5uT7oNtY32xTNwprSoqK8KDMOaxLlrBN9c2cgUWJ3_kZMgLvVhZYo/s320/PieroMacGowan_DennisMoellers_StagedTheaterConcept.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Here's a link to Piero's Blog: </div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><a href="http://pieroartist.blogspot.com/">http://pieroartist.blogspot.com/</a></div><div class="separator" style="clear: both; text-align: left;"><br />
</div>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-76334209717120520622011-05-14T17:03:00.000-07:002011-05-14T17:03:56.659-07:00Peter with some updatesPeter has been updated with a new rig that will allow for better morphs. here's the new head model w/ UVs and the prototype skin shader that i am working up. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMGnwDLWO1uVMZb107WxrVlI4vToObpfDk8b9EL_-sgZq7LjoHhDAIBGBY5NR7jbzhLgQL6tM1hz0rsGWqiE9AcyJ0qh8zrEzC-mKUFEQjFHsGh9wJen044SeUnHY1sJDkIhIztdUPX8g/s1600/001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="196" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMGnwDLWO1uVMZb107WxrVlI4vToObpfDk8b9EL_-sgZq7LjoHhDAIBGBY5NR7jbzhLgQL6tM1hz0rsGWqiE9AcyJ0qh8zrEzC-mKUFEQjFHsGh9wJen044SeUnHY1sJDkIhIztdUPX8g/s320/001.jpg" width="320" /></a></div><br />
The above image is the new UV layout for peter. this will allow maximum resolution on the face area.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYcZ2L2SesvaXFgK9_lLfE1BLxygFEEYYE3ngUghu8KR6lCxe8DMsCpWyopGMmXGJ9oYOXIO8fHQN9TbLtSJfEdptr5mJxYiOcolhJD4LEEdIQm2ZGLUzK_ZGakqO-kpuHmWvUvXSrZP4/s1600/002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYcZ2L2SesvaXFgK9_lLfE1BLxygFEEYYE3ngUghu8KR6lCxe8DMsCpWyopGMmXGJ9oYOXIO8fHQN9TbLtSJfEdptr5mJxYiOcolhJD4LEEdIQm2ZGLUzK_ZGakqO-kpuHmWvUvXSrZP4/s320/002.jpg" width="320" /></a></div><br />
This is a skin shader that i am working on in mental ray. you can see the red checkers blend out into skin. the idea is that i will create a procedural skin shader that blends into the actual UV mapped one. i will start with the procedural one as the base of the texture so they will seamlessly blend together. this is just experimental as of right now.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTyM6TePZs-dsocNkbrfhAgWNz1NW-S8ELXskjRxeSPexaRVQALSENvVJ5nVwVBfCWWCTxIxDebyxOHpwai1ZeMA8DoyD42nKt7BEZEbxxPf2MHg7c5q1pSYGxEjochZKQWI9vE6DmIO4/s1600/003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTyM6TePZs-dsocNkbrfhAgWNz1NW-S8ELXskjRxeSPexaRVQALSENvVJ5nVwVBfCWWCTxIxDebyxOHpwai1ZeMA8DoyD42nKt7BEZEbxxPf2MHg7c5q1pSYGxEjochZKQWI9vE6DmIO4/s320/003.jpg" width="320" /></a></div><br />
this image has the mr sss fast skin + shader that i downloaded from zap's. it has reflection built into the shader. it looks cool, but i prefer the classic mr sss fast skin.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnISn7doWp2CqXgUg9WGll4Zs8Q9w73ktGn8exIVwZGCkmYPIrYVKyxOknLZUTGXi83yFuHkvL_CXp2YIOtgDMl9gp3d8pdyXQjt92Aaz_1tdr9bJ3Vrftm5H5rsg8zk3leeNQRzFXRv8/s1600/004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnISn7doWp2CqXgUg9WGll4Zs8Q9w73ktGn8exIVwZGCkmYPIrYVKyxOknLZUTGXi83yFuHkvL_CXp2YIOtgDMl9gp3d8pdyXQjt92Aaz_1tdr9bJ3Vrftm5H5rsg8zk3leeNQRzFXRv8/s320/004.jpg" width="320" /></a></div><br />
This is the mr sss fast skin shader on peter. i am currently working on the shader when i don't feel like sculpting, like tonight!<br />
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- Chris SulzbachDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-74737325877761511172011-05-14T16:57:00.000-07:002011-05-14T16:57:19.867-07:00We all live in a yellow sulzerineWell its been a damn long while since i put up some art, but its summer and after the iAnimate gig i needed a bit of a break. i've started texturing peter, since then, and am starting to get a pretty cool skin result. this is still obviously WIP (no spec, temp bump, not final diffuse) but i am mixing texture maps with procedurals so i can get pretty close with the camera without loss of quality. they still need tweaking, but its a cool idea to go forward with. i am also diving into composite materials, which are the shit. <br />
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check out these quick images.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiND1SX0kHLKH3SGRNhKUi8kz3iwHM7OuxH3FUudEFqdhG-0qhiZljsmDMWkUs7IrZ_IuCbVZL7rzL14oLFp3WiyvMroMwErDlhe_Fo32k1bgK7jnWkN8hy5tcZ2MUhYV2E9Mlspw0u8ww/s1600/001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiND1SX0kHLKH3SGRNhKUi8kz3iwHM7OuxH3FUudEFqdhG-0qhiZljsmDMWkUs7IrZ_IuCbVZL7rzL14oLFp3WiyvMroMwErDlhe_Fo32k1bgK7jnWkN8hy5tcZ2MUhYV2E9Mlspw0u8ww/s320/001.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_dc941KAkW4mja5FWSR1QdSLwwdgbDuqxosHc0GwbcSD8Y3wOCtm15NdSX_fuzC7_JctSCn6IxhvdVhxBT49vDpcBHEFJ5fXPNI9BVxeFOusegQpjC7GeW2OtMaqXGwdklXmE0ZzAxWA/s1600/002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="306" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_dc941KAkW4mja5FWSR1QdSLwwdgbDuqxosHc0GwbcSD8Y3wOCtm15NdSX_fuzC7_JctSCn6IxhvdVhxBT49vDpcBHEFJ5fXPNI9BVxeFOusegQpjC7GeW2OtMaqXGwdklXmE0ZzAxWA/s320/002.jpg" width="320" /></a></div><br />
I've also made a few custom brushes in p-shizzle, for things like freckles and pores. check out a freckle brush. its properties are scattery and opacity pretty simple.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-2Ygl91RmciuYkeTKru3unxePU0w4RORsotWBFVS3syGtm3kWd0RB783VyloDHKrvfGHW5Z81pVDvsvnGMJi0YKtNjfzUQV-y1ImGY8MAb7D3XkEEz4LL2yDHGNGL5hrn43QEC3S8nE0/s1600/003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-2Ygl91RmciuYkeTKru3unxePU0w4RORsotWBFVS3syGtm3kWd0RB783VyloDHKrvfGHW5Z81pVDvsvnGMJi0YKtNjfzUQV-y1ImGY8MAb7D3XkEEz4LL2yDHGNGL5hrn43QEC3S8nE0/s320/003.jpg" width="319" /></a></div><br />
- Chris SulzbachDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-23365493960207903882011-05-14T16:51:00.000-07:002011-05-14T16:51:40.850-07:00There isn't much that i feel i need<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXFPdcjGDyhbidsXSnLTGGm1hnxLmA_uWR7DZEZEKpFs2D9qHCa5cHTSHby8ja30gqvkPbY7yMBTZqgPAwd_98XgA85WXP8HgXSRZx_Hnc1IWxX7pUPxFOXE_LvMMPOwsucWH4qnD8wLo/s1600/001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXFPdcjGDyhbidsXSnLTGGm1hnxLmA_uWR7DZEZEKpFs2D9qHCa5cHTSHby8ja30gqvkPbY7yMBTZqgPAwd_98XgA85WXP8HgXSRZx_Hnc1IWxX7pUPxFOXE_LvMMPOwsucWH4qnD8wLo/s320/001.jpg" width="320" /></a></div>Here's an update on carmen. i UVed her head tonight as well as made some proportion changes to her body per dennis.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHrzvF2atP10MLvUxydif2ex1R5azl6mzlICDK6DJKMV2CYgxT9izlgIxkzUgUAD3D86GS4JPJqpHBCIlM5n2DMO-f7IHXa3JULDpMalbFq0tHDsps1VY698wj2qJQcpXqC_MRNe0h04s/s1600/002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="304" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHrzvF2atP10MLvUxydif2ex1R5azl6mzlICDK6DJKMV2CYgxT9izlgIxkzUgUAD3D86GS4JPJqpHBCIlM5n2DMO-f7IHXa3JULDpMalbFq0tHDsps1VY698wj2qJQcpXqC_MRNe0h04s/s320/002.jpg" width="320" /></a></div>I don't think this is her final UV as i still want to attach the inner eye to the eyelid as well as adjust the throat sock.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgi3TBXjQYBtvp3-qKGF2RcfC-pv4edyUM8bkXvYMWUudNGpHwELAvbGLD_C3c2Wc1asdXvgqKOCAwz8-f7Qy3k9Jw2Ho6lYbiVlwNDFTRjC8dwQkglahhPlG_nLM83HomAZbRb5ZVqiU/s1600/003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgi3TBXjQYBtvp3-qKGF2RcfC-pv4edyUM8bkXvYMWUudNGpHwELAvbGLD_C3c2Wc1asdXvgqKOCAwz8-f7Qy3k9Jw2Ho6lYbiVlwNDFTRjC8dwQkglahhPlG_nLM83HomAZbRb5ZVqiU/s320/003.jpg" width="242" /></a></div>and a greyscale AO shot.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkxVGW_QIigEGVTyzBwXQ8aCpeArOFlkG760_mn67ap0t5aTzQ2F3qqzBzwkY0Yx2I5skrmouCEjKr8gm-zpwFUezyPkyVbsvCZcTdSBydoXuswtyd8TxpLA99PUIoVl3Dtehe5iwiLII/s1600/004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="292" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkxVGW_QIigEGVTyzBwXQ8aCpeArOFlkG760_mn67ap0t5aTzQ2F3qqzBzwkY0Yx2I5skrmouCEjKr8gm-zpwFUezyPkyVbsvCZcTdSBydoXuswtyd8TxpLA99PUIoVl3Dtehe5iwiLII/s320/004.jpg" width="320" /></a></div><br />
- Chris SulzbachDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com1tag:blogger.com,1999:blog-4957571400435753280.post-49292750166576580362011-05-14T16:47:00.000-07:002011-05-14T16:47:25.033-07:00Plugged in and Ready to Fall<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgddZxWAyK0LQB3neqlKHD-6s35wrXxnFmI7Xop99l-EGuyqZc8yJR4jFs_xLeVL3K44IKwUz6jrlI39xvJ7Imf-IxpaKLD-RiA5uRmeXf2JcyOxESG3NIFQScrzWndupqVbdjrQrxzHok/s1600/001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgddZxWAyK0LQB3neqlKHD-6s35wrXxnFmI7Xop99l-EGuyqZc8yJR4jFs_xLeVL3K44IKwUz6jrlI39xvJ7Imf-IxpaKLD-RiA5uRmeXf2JcyOxESG3NIFQScrzWndupqVbdjrQrxzHok/s320/001.jpg" width="320" /></a></div>Got about an hour tonight to work some more on carmen. i am starting to like her more and more. i do need to take her into zbrush 1 more time to see if i can fix the corners of the mouth a bit, flatten out the bottom of the nose, and generally give a smoothing pass overall.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSqLL5WUkTTtWvryFPfo6lPPaCzDLiQKlqjsaJuP47MDwuwtCE5HRR9k6YE62qkc_rwDrWQrskhN3__JSJcn6_10gW27xS0ImBTyNynnektPiMQkTKpyMSc3DlBezhwb2533ZGyNamyNg/s1600/002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="302" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSqLL5WUkTTtWvryFPfo6lPPaCzDLiQKlqjsaJuP47MDwuwtCE5HRR9k6YE62qkc_rwDrWQrskhN3__JSJcn6_10gW27xS0ImBTyNynnektPiMQkTKpyMSc3DlBezhwb2533ZGyNamyNg/s320/002.jpg" width="320" /></a></div><br />
Tomorrow i'll take care of the zbrush pass and then send her off to dennis for a little spot check.<br />
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On a side note, at work i've been really refining my projection process for normals/ambient occlusion and i will post some tutorials later on as i work on the bust for the contest we're holding. there have always been parts of the 3d asset creation process that i've thought to be tedious and boring that i've kind of switched around to liking more and more. uvs and projection are great examples of that. i think it is especially gratifying once you get a really solid process down that consistently produces bad ass results. i'll elaborate further on this crap later, but i just thought i'd mention it for no other reason than shits and/or giggles.<br />
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- Chris SulzbachDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-2890501094709220822011-05-14T16:35:00.000-07:002011-05-14T16:35:11.461-07:00Sultry Fleshiness<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsN1kgq1pFqzHOMrxRjhI_3yNKJxBJ_dY72GycQhTXwlritN-AL-haBUFpgKngSmxeZTAifS4-181A03FCWJpq8abArA4gIQBF2ICAryFVxL-oVV5Dv8WlPIUmlQ3ifiZbaPlRsCE4vTc/s1600/001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="176" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsN1kgq1pFqzHOMrxRjhI_3yNKJxBJ_dY72GycQhTXwlritN-AL-haBUFpgKngSmxeZTAifS4-181A03FCWJpq8abArA4gIQBF2ICAryFVxL-oVV5Dv8WlPIUmlQ3ifiZbaPlRsCE4vTc/s320/001.jpg" width="320" /></a></div>The head is about where i want it. i had a great critique with piero who actually did a bit of sculpting on the mesh which really helped it alot. i stayed a bit late at work today just putting the final touches on her and i'm really happy and so is ol' dendrils. i'm heading home now to get my body proxy mesh and continue forward on getting that fleshed out. here's my leaving work update and i'll post another later tonight.<br />
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- Chris SulzbachDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-35666639116571346502011-05-14T16:28:00.000-07:002011-05-14T16:42:44.501-07:00Peter UVs and base textures applied<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWBy6MdAHzNvznKK6otJ-QtK5804UQ4cbSqB4kZnsxO3p6e38EH9_9RlLuVhKhfnQHb3wktcOJc9zkKIkd5wxU8MGMyTEm3gwt27_KMkezkCfio4uMX6IU_7PGOkkwej334a669mKrBq4/s1600/001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" j8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWBy6MdAHzNvznKK6otJ-QtK5804UQ4cbSqB4kZnsxO3p6e38EH9_9RlLuVhKhfnQHb3wktcOJc9zkKIkd5wxU8MGMyTEm3gwt27_KMkezkCfio4uMX6IU_7PGOkkwej334a669mKrBq4/s320/001.jpg" width="320" /></a></div><br />
Now begins the texturing process, WOOO!<br />
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- Chris SulzbachDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-71352259766605036512010-02-12T21:12:00.000-08:002010-02-12T21:29:32.434-08:00Peter Bounce Anim Test - Final<img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 180px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5437592037826869842" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMklQ_K_odXvEoPvDdrIeUuHaZR1I63_EA_KcIEbqvA7m0veU0pFBvlLrYIfwY6fgxfF4nm19CJK8oCnlUk0IrnHjhhF1XkxkKN0aJxcw-Rf4DVEufa79AyyraIOP9Yf5bVzNHrKoSQlA/s320/peterbounce_stepped024.jpg" /><a href="http://www.youtube.com/watch?v=UFbrD0Auurs">http://www.youtube.com/watch?v=UFbrD0Auurs</a><br /><br />Here is the final animation pass for the bounce test!Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-36385870504021773172010-02-12T20:38:00.000-08:002010-02-12T21:30:30.429-08:00Peter Bounce Anim Test - Stepped<img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 180px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5437589110468244882" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHbO451dAnN2ptZdm2H5jS2xWwBUzh-FRmKiypinYth0y4XLOiCvDZC5Z2fZDD6LbGxu_5RzPrgZmWJ4GKjwHjGPNGt0Za1tst67G-Ytvtl0x4nPS1zUxrxMcbJ0sIf2aKmrtjJ_hTPI8/s320/peterbounce_stepped123.jpg" /><a href="http://www.youtube.com/watch?v=1J_lTmpSESs">http://www.youtube.com/watch?v=1J_lTmpSESs</a><br /><p>Here is the blocking stage of a test animation for Peter. I used stepped keys to focus only on poses.<br /></p><p> </p><p> </p>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-51278233368471636732009-10-10T14:22:00.000-07:002010-02-12T20:18:54.429-08:00Peter Walk CycleI've been away from actually animating for a while with all of the facial and body rigging. So I decided to start back with a walk cycle tutorial from Chris Kirshbaum from Gnomon Workshop. This walk cycle is meant to be a simple, non-personality walk. Next I will edit the walk a few times to give it a lot of personality for Peter on stage, sad in the back alley or drunk on stage.<br /><br />Since I've used character studio for such a long time it was great to learn more about editing curves for smooth animation. Peter's rig is a highly edited CAT rig by a great rigger - John Stewart. The rig uses euler curves for rotation instead of Quaternion like Character Studio.Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-51332090465879594122009-09-21T14:09:00.001-07:002009-09-21T14:13:24.999-07:00Animation Has Begun!Feelin Good! The 1st draft of Peter's rig is finished and I have been doing some animation tutorials to get back up to speed. I'm very excited to be animating again. It will be my mission during the rest of the film to animate a majority of the time instead of rigging, modeling, editing, etc. I will post some animation tests soon!Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-62096987918073688482009-08-14T20:32:00.000-07:002009-09-21T14:08:53.407-07:00Peter's Rig To-Do List- Make sure there are no other joint changes. - <span style="COLOR: rgb(51,102,255)">DONE</span><br />o Pelvis - <span style="COLOR: rgb(51,102,255)">DONE</span><br />o Knee - <span style="COLOR: rgb(51,102,255)">DONE</span><br />o Shoulders - <span style="COLOR: rgb(51,102,255)">DONE</span><br />o Upper Leg - <span style="COLOR: rgb(51,102,255)">DONE</span><br />o Ankle - <span style="COLOR: rgb(51,102,255)">DONE</span><br /><br />- Edit Skeleton rig to match new Center of Mass, knees, etc. - <span style="COLOR: rgb(51,102,255)">DONE</span><br /><br />- Use script to reproportion the rig to Peter -<span style="COLOR: rgb(51,102,255)">DONE</span><br />o Change Center of Mass here - <span style="COLOR: rgb(51,102,255)">DONE</span><br /><br />- Hook up all Twist/Bendy Bones on right side to see if everything works, especially the legs with the twist bones.<br />o Arms - <span style="COLOR: rgb(51,102,255)">DONE</span><br />o Legs - <span style="COLOR: rgb(51,102,255)">DONE</span><br /><br />- Add Toe bones - <span style="COLOR: rgb(51,102,255)">DONE</span><br />- Add Knuckle bones - <span style="COLOR: rgb(51,102,255)">DONE</span><br />- Add Spine skin-to bones - <span style="COLOR: rgb(51,102,255)">DONE</span><br />- Add Neck bones - <span style="COLOR: rgb(51,102,255)">DONE</span><br /><span style="COLOR: rgb(51,204,0)"><span style="color:#000000;">- Skin entire character -</span> <span style="color:#3366ff;">DONE</span></span><br /><span style="color:#cccccc;">- Add Tie bones - 2nd Draft<br />- Add Suspender bones - 2nd Draft<br /><br />- Merge morph head with rig - 2nd Draft<br />- Add Hair bones - 2nd Draft<br />- Link up eye targets - 2nd Draft<br />- Skin the morph head - 2nd Draft<br /><br />- Animate!!!</span>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-91430245034324092412009-07-28T09:10:00.000-07:002009-07-28T09:12:20.678-07:00Final Jameson Concept<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9XWt3X57zcpfx3mJ-HzvCQaGqUtq-ucng2xO-bLw_DxhEW8b8LSvKf1ayCYHoixFv8nXYQwd5HqKB2XwffboN1fldnI9xkSpaFRrH6tWpsbTprMZrd0sz24lv3sbJx9o63N-vi2dFwnA/s1600-h/Jameson-wip7.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 252px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9XWt3X57zcpfx3mJ-HzvCQaGqUtq-ucng2xO-bLw_DxhEW8b8LSvKf1ayCYHoixFv8nXYQwd5HqKB2XwffboN1fldnI9xkSpaFRrH6tWpsbTprMZrd0sz24lv3sbJx9o63N-vi2dFwnA/s320/Jameson-wip7.jpg" alt="" id="BLOGGER_PHOTO_ID_5363544406984914514" border="0" /></a>Piero finished up the concept for Jameson - cant wait to animate this guy! I think it will fit perfectly with the voice we recorded.Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-58925283964551858232009-07-21T21:56:00.001-07:002009-07-21T22:08:50.333-07:00Facial Morph RendersHere are some renders of facial poses Justin Thomas did with Peter's face rig:<br /><span style="text-decoration: underline;"><br /><br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCrGd9g46cNpD-F-7FF3o8GUmVuLiITQAVVskOB8rWzJGTxKSFsNSv3AUbe-M3ffa98M0P4ZNh1WvtGXj3E-JUdY7-msjTfCzJQG-YiiHdVVSbEGUQaGZ-uDgxPC6TooFjfThxKXUTcMM/s1600-h/facial_test_0120.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCrGd9g46cNpD-F-7FF3o8GUmVuLiITQAVVskOB8rWzJGTxKSFsNSv3AUbe-M3ffa98M0P4ZNh1WvtGXj3E-JUdY7-msjTfCzJQG-YiiHdVVSbEGUQaGZ-uDgxPC6TooFjfThxKXUTcMM/s320/facial_test_0120.jpg" alt="" id="BLOGGER_PHOTO_ID_5361146189303378658" border="0" /></a><span style="text-decoration: underline;"><br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGAEzK_qmxMlwZXH05UG4SqnRTcM_XCvvJ1PnwGMP8oplsj5ShqMMwDm01nuMhVvlHOl41jCdnTLhmGzJ-twAAT5GZpQN5Q_Gm4UbjpM8Lkg2lZ7LNJ4LI-J7zfmu3XedfVBbLWxWWBKY/s1600-h/facial_test_0060.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGAEzK_qmxMlwZXH05UG4SqnRTcM_XCvvJ1PnwGMP8oplsj5ShqMMwDm01nuMhVvlHOl41jCdnTLhmGzJ-twAAT5GZpQN5Q_Gm4UbjpM8Lkg2lZ7LNJ4LI-J7zfmu3XedfVBbLWxWWBKY/s320/facial_test_0060.jpg" alt="" id="BLOGGER_PHOTO_ID_5361144320833960866" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhupvCc7MldLFmo-SmA4LkHNGOsBkhA5bKL_KNgwEk1_tjjgHTyHkB44g_Hm7Uiuek9gDJcR4Oi2WYjqqoywePPPlgEX3fr-_KvGd5M4VPDaxJ2XocHsMEAG3ufN2aTOS__N9ChBbwJa34/s1600-h/facial_test_0300.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhupvCc7MldLFmo-SmA4LkHNGOsBkhA5bKL_KNgwEk1_tjjgHTyHkB44g_Hm7Uiuek9gDJcR4Oi2WYjqqoywePPPlgEX3fr-_KvGd5M4VPDaxJ2XocHsMEAG3ufN2aTOS__N9ChBbwJa34/s320/facial_test_0300.jpg" alt="" id="BLOGGER_PHOTO_ID_5361145178261747362" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHXYXkeXpLd4RlLuSU7DW2av4hidOvlac2P7-n-bbfLquhZ4pQ4BMykk5_J-HnkA_4dl4UoJA-vJAv9fmoP6PrJ4aVo9vWO5MjUYVWDep3anVO0Za1xJAWT3CjKfbyunrfERVPTIa1jQ0/s1600-h/facial_test_0080.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHXYXkeXpLd4RlLuSU7DW2av4hidOvlac2P7-n-bbfLquhZ4pQ4BMykk5_J-HnkA_4dl4UoJA-vJAv9fmoP6PrJ4aVo9vWO5MjUYVWDep3anVO0Za1xJAWT3CjKfbyunrfERVPTIa1jQ0/s320/facial_test_0080.jpg" alt="" id="BLOGGER_PHOTO_ID_5361144318688695954" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMQv3Vqhf3zHTb4kONB4npn4J5TR-RrfmLdrFke3yXmwqTHwV_JMBLkn76NjwXtR0Bm7ho6w6d9MyRrL4_na37Ixw4yGrsfRoZBfn5FwvjQHiUoPR5VVHcem7cTDYu8l7K-h-mrbnJdSY/s1600-h/facial_test_0020.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMQv3Vqhf3zHTb4kONB4npn4J5TR-RrfmLdrFke3yXmwqTHwV_JMBLkn76NjwXtR0Bm7ho6w6d9MyRrL4_na37Ixw4yGrsfRoZBfn5FwvjQHiUoPR5VVHcem7cTDYu8l7K-h-mrbnJdSY/s320/facial_test_0020.jpg" alt="" id="BLOGGER_PHOTO_ID_5361144308291372338" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh99Te-jRV1OcDlwyoj6IWcikCTniBM44r9Vekwtg9WCwwiOvvvGrRdSEOrNzJhMT3JOTmZz4btAohVRXg1HchkKuULBflSrFDehyphenhyphenUwA11W61WIRCRX4u_L64QOoW67fWbJoVYqJkJeCIY/s1600-h/facial_test_0280.jpg"><img style="margin: 0px auto 10px; 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display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOA7yF7rx-zixd5KbYvcfvUkqLMYvO_eOxyOQW7UOHMxAeph21JTnQuEjIwRDUUeTS7bi4pe2rRkHEZyKIx9L4UdVlaC-ZPBy1LrYyS1vmSQxW1qcjWNl6jde61VWgsFPmptdw9-P8dWo/s320/facial_test_0320.jpg" alt="" id="BLOGGER_PHOTO_ID_5361145485655100706" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwgSsU4lAJu6kEbBHaIJAd4qAlygjdWean05UNHtlIskHrPFgI7LvV_uJLezToInNNFPfxH05ZWHDnod4xe1v-heFFJ4lQfn_gCD2ngP2vEk3baEo_opj92Uwg1SvOOKsSh_LUzPvV8yw/s1600-h/facial_test_0040.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwgSsU4lAJu6kEbBHaIJAd4qAlygjdWean05UNHtlIskHrPFgI7LvV_uJLezToInNNFPfxH05ZWHDnod4xe1v-heFFJ4lQfn_gCD2ngP2vEk3baEo_opj92Uwg1SvOOKsSh_LUzPvV8yw/s320/facial_test_0040.jpg" alt="" id="BLOGGER_PHOTO_ID_5361144314066004482" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho4zc5PW9mDHMOhcis3gviFspiVTxyO5SAzzfl_Z9qBFMsYSKYFnH_7VRlbA-eIWGV2iHKWPzR3WFSat67-8X28pb1Kl1hk8Jdw1IS7JiFV1ZTSPw4OAl17JnHZNrS_ZNB18YXH-1fgHM/s1600-h/facial_test_0360.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho4zc5PW9mDHMOhcis3gviFspiVTxyO5SAzzfl_Z9qBFMsYSKYFnH_7VRlbA-eIWGV2iHKWPzR3WFSat67-8X28pb1Kl1hk8Jdw1IS7JiFV1ZTSPw4OAl17JnHZNrS_ZNB18YXH-1fgHM/s320/facial_test_0360.jpg" alt="" id="BLOGGER_PHOTO_ID_5361145489902718322" border="0" /></a>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com1tag:blogger.com,1999:blog-4957571400435753280.post-66830747280234737122009-07-17T14:53:00.001-07:002009-07-17T20:48:11.845-07:00Jameson Concept Almost Finished<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgmB8VwR5rEOd4GuobG3BeNPy7FzptGruW2qZCpk9HaMO2pK2Jqi3iZb9lacTIkPhFXgbj-SOk2Hy2oFjRUTqXw1XMadNa5UXnVcvYoHyuqXeL7GzSn0u41-Dy1F0SI87isAnKyofVfuI/s1600-h/James5.jpg"><img id="BLOGGER_PHOTO_ID_5359550773963539634" style="margin: 0px auto 10px; display: block; width: 252px; height: 320px; text-align: center;" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgmB8VwR5rEOd4GuobG3BeNPy7FzptGruW2qZCpk9HaMO2pK2Jqi3iZb9lacTIkPhFXgbj-SOk2Hy2oFjRUTqXw1XMadNa5UXnVcvYoHyuqXeL7GzSn0u41-Dy1F0SI87isAnKyofVfuI/s320/James5.jpg" border="0" /></a> Piero has just a few more tweaks to do to the character, and then some cleanup. Any other Crits?<br /><div></div>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com1tag:blogger.com,1999:blog-4957571400435753280.post-30017369445847383802009-07-15T21:12:00.000-07:002009-07-15T21:14:45.843-07:00Facial Morphs FINISHED!I just finished fixing up the morphs and then hooking them up to the joysticks! It was a long process, but I think the results are fantastic. I will post some tests soon. Now, onto the body rig!Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-32074906644986207792009-07-06T14:50:00.000-07:002009-07-06T14:51:28.842-07:00SHAZAM!Justin is making his first official Blog Post.<br />...And the earth tilted slightly off its axis.Justin http://www.blogger.com/profile/14386386656922779173noreply@blogger.com1tag:blogger.com,1999:blog-4957571400435753280.post-4591390017344261532009-06-22T22:03:00.000-07:002009-06-22T22:07:18.579-07:00Salinger, your time is Up!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrkqeEeQyQwwg_EMkcVYxose-Cd9uceoGvNiikkkAiPUsKNXcXyfMORmmXPX8-xt9pn35Wbnx_Hvs6cc5kKwN7GnNXBL3LCYZtec17pCRTls04VtSQ8MmJ3PTlsXL4jaW3xHznlv3tmA/s1600-h/Peter_and_Jameson.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 254px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrkqeEeQyQwwg_EMkcVYxose-Cd9uceoGvNiikkkAiPUsKNXcXyfMORmmXPX8-xt9pn35Wbnx_Hvs6cc5kKwN7GnNXBL3LCYZtec17pCRTls04VtSQ8MmJ3PTlsXL4jaW3xHznlv3tmA/s320/Peter_and_Jameson.jpg" alt="" id="BLOGGER_PHOTO_ID_5350385191806570994" border="0" /></a><br />Piero Macgowan, a friend and excellent concept artist at Firaxis is getting Jameson's concept figured out. I photoshopped Peter and Jameson together to see how it feels. I had to shrink Jameson's head a little to make him work with Peter. What do you think?Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com1tag:blogger.com,1999:blog-4957571400435753280.post-48405861596135543712009-06-08T14:24:00.000-07:002009-07-13T15:09:04.965-07:00Facial Morph FixesThis is what I have left to do on Peter's face before I move to the body. I think I will be done sometime next week.<br /><br />PinchCorner morphs - DONE<br />Sneer EyeLid Fix - DONE<br />Sneer Four directions - DONE<br />Low eye lid prog morphs - DONE<br />Mouth Move out / in - DONE<br />Upper lip inner spikes - DONE<br />Fix Out Smile Inner Lips - DONE<br />Fix Mid Smile Inner Lips - DONE<br />Fix In Smile Inner Lips - DONE<br />Fix Wide Inner Lips - DONE<br />Fix Out Frown Inner Lips - DONE<br />Fix Mid Frown Inner Lips - DONE<br />Fix In Frown Inner Lips - DONE<br />Better Upper Lip Curl Out - DONE<br />Better Upper Lip Curl In - DONE<br />Better Lower Lip Curl Out - DONE<br />Better Lower Lip Curl In - DONE<br />MouthFwd - DONE<br />Cheeks out - DONE<br />Inner brow creases fix - DONE<br /><br />Brow Left Right Movement - DONE<br />3 Extreme Smile Morphs - DONE<br /><br />TO BE DONE WITH RIGGING:<br />Eyeball morphs<br />Teeth Mover Bones<br />Nose bone and look-at<br />Fleshy eyelidsDennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-22486788010075857752009-05-19T22:48:00.000-07:002009-05-19T23:09:11.193-07:00Facial Poses!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVxhEwQVff8fDzzhJpZ-7b59xvCJTQ4BYBkD_Cs2krXEw32suW7mrgANqaXZZxYRxCmxT0TTWO9U_tzDZDy-3AOWBr4NdHKOj-BR0HLdGFPuW-ub2jdssjoQx5wzs65QIaaNppfCHCLpc/s1600-h/peter_morphs_015.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVxhEwQVff8fDzzhJpZ-7b59xvCJTQ4BYBkD_Cs2krXEw32suW7mrgANqaXZZxYRxCmxT0TTWO9U_tzDZDy-3AOWBr4NdHKOj-BR0HLdGFPuW-ub2jdssjoQx5wzs65QIaaNppfCHCLpc/s320/peter_morphs_015.jpg" alt="" id="BLOGGER_PHOTO_ID_5337779336982172594" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK1KnvbwUjOFHar4Wab9sfok416yrsE-SWf6K1wOweT7dQbJbj2nhg9qdCi89PE6KBjSiTKDu0tMsZkGtAbqSzHoCRPz4nynSUsxhGgcTsibQQ5qb_2myZuC4p6HTJ5_w4OBNx7MKbAxc/s1600-h/peter_morphs_016.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK1KnvbwUjOFHar4Wab9sfok416yrsE-SWf6K1wOweT7dQbJbj2nhg9qdCi89PE6KBjSiTKDu0tMsZkGtAbqSzHoCRPz4nynSUsxhGgcTsibQQ5qb_2myZuC4p6HTJ5_w4OBNx7MKbAxc/s320/peter_morphs_016.jpg" alt="" id="BLOGGER_PHOTO_ID_5337779331934104578" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7V0MRxWQB0k4Gz6UmHcKpioBl2IF_AxCuYZ33tsD8IW3hwHEgEEzOv6E2XKwm4XbdnbfLc0DnMGMpt_GIoO2S_Rz473wnBh16EVLdg5VYWa-T1tmXTqvBd8MOziCJ4SvcfWkrnHzs5Lw/s1600-h/peter_morphs_017.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7V0MRxWQB0k4Gz6UmHcKpioBl2IF_AxCuYZ33tsD8IW3hwHEgEEzOv6E2XKwm4XbdnbfLc0DnMGMpt_GIoO2S_Rz473wnBh16EVLdg5VYWa-T1tmXTqvBd8MOziCJ4SvcfWkrnHzs5Lw/s320/peter_morphs_017.jpg" alt="" id="BLOGGER_PHOTO_ID_5337779329015374818" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGsgDR7wBldgrSL2WunDoNR1k4JRietbrAPGMMLPLIVLHgG_B50LQ0KmbDqtvwTEQJ1srXRsdZSp_Czc7w8qV6OWTuDDG1nKN9LZ07qQSWfY8EWGoJ1imZ-SREtWJmHQjf3QSmyGg0Cwo/s1600-h/peter_morphs_018.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGsgDR7wBldgrSL2WunDoNR1k4JRietbrAPGMMLPLIVLHgG_B50LQ0KmbDqtvwTEQJ1srXRsdZSp_Czc7w8qV6OWTuDDG1nKN9LZ07qQSWfY8EWGoJ1imZ-SREtWJmHQjf3QSmyGg0Cwo/s320/peter_morphs_018.jpg" alt="" id="BLOGGER_PHOTO_ID_5337779327989714754" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd5AcUjoHDBduKYzCgjvgYSoQP2_D3PLHR4k6dlAY_5JrcM6FddouV-p3Csmz3_NKP53z4J5-_6YK8FtwsGvguxJwaPVfrDACODEw-zuTHe8iSguqtiMNXvkF8nJ7vcTtGpXzWPazpzoY/s1600-h/peter_morphs_019.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd5AcUjoHDBduKYzCgjvgYSoQP2_D3PLHR4k6dlAY_5JrcM6FddouV-p3Csmz3_NKP53z4J5-_6YK8FtwsGvguxJwaPVfrDACODEw-zuTHe8iSguqtiMNXvkF8nJ7vcTtGpXzWPazpzoY/s320/peter_morphs_019.jpg" alt="" id="BLOGGER_PHOTO_ID_5337779322171325618" border="0" /></a>I asked Justin Thomas to take a shot at pushing the facial poses to their limits and this is what he came up with! Extremely nice results! I did some nicely lit renders to get an idea of what the SSS skin will look like when we start rendering animation. Also, I was thinking the eyebrows might be an issue because they have the sharp point on top. But now that I see these renders I think it adds a lot to him.<br /><br />I have a bunch of morph target cleanup that I'm working on now, which should be finished this weekend. Then Sulz will be finished with the body so I'll start rigging and skinning.Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-57839635534660141742009-05-14T22:57:00.000-07:002009-05-15T08:27:59.682-07:00Facial Joysticks Coming Along<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYrr5xcHN9bmIygXq_D-0MrpQKQW0_1aswxiyxuIh9mxMWsYfqdIE9XGWf7LhpeBFUhBAaxfShNOhcbvJxqqA19AYnOme-_cRvzk1FtMR7l3Nofs-WOL2ts5nq8SShzoyaCMHPgW0DG20/s1600-h/Joysticks_Angry_Peter.jpg"><img id="BLOGGER_PHOTO_ID_5335926284910302210" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 275px; CURSOR: pointer; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYrr5xcHN9bmIygXq_D-0MrpQKQW0_1aswxiyxuIh9mxMWsYfqdIE9XGWf7LhpeBFUhBAaxfShNOhcbvJxqqA19AYnOme-_cRvzk1FtMR7l3Nofs-WOL2ts5nq8SShzoyaCMHPgW0DG20/s320/Joysticks_Angry_Peter.jpg" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirvKIqpffq97LQplPjf1Wakx9Qkxet39PSeCpeosWXH3pNsgshtDEHfpnpPzFiaGxChlW7mFqkmQUhoUIX-wPV7ODLYKp6vGYqHmxOJlz-4MYJOUhzV1TGVSweiFWZ1F9w7P4JYI3H95Y/s1600-h/NoJoysticks_Angry_Peter.jpg"><img id="BLOGGER_PHOTO_ID_5335926277707780642" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 275px; CURSOR: pointer; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirvKIqpffq97LQplPjf1Wakx9Qkxet39PSeCpeosWXH3pNsgshtDEHfpnpPzFiaGxChlW7mFqkmQUhoUIX-wPV7ODLYKp6vGYqHmxOJlz-4MYJOUhzV1TGVSweiFWZ1F9w7P4JYI3H95Y/s320/NoJoysticks_Angry_Peter.jpg" border="0" /></a><br />I'm almost finished hooking all of the joysticks to the Morphs. I decided to replace the spline joysticks with low-poly sphere objects because they are easier to select quickly. I'm still in the process of replacing them all, as you can see. I quickly posed an angry face here for Dr. Sulz and I think it turned out really nicely. I feel like the rig has so much more control than my last joystick driven rig. Next - I'm going to finish hooking up these joysticks and then do a few missing morph targets. After that - on to the full body rig!<br /><br />Oh, and John S. at Firaxis helped me with creating an eight-morph radial joystick for the mouth shapes. I asked him randomly and he created in 15 mins! Extremely helpful seeing that I hurt my brain trying to figure it out for hours the night before.Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-10237464978777384932009-05-04T21:04:00.000-07:002009-05-04T21:10:09.107-07:00Story UpdatesJulie went over the script tonight and started coming up with some great ideas on how to make the short version of the story feel more cohesive. We talked about a few of the ideas and I think they will make the story much stronger. None of the ideas make the story longer (actually, in some cases they make it shorter) but instead are just different ways of going about the scenes. The main scenes are unaffected like the beginning and the Carmen / Peter fight. These changes are more focused on the in between scenes. I will bring in the updated script next week.Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com0tag:blogger.com,1999:blog-4957571400435753280.post-71017601803923089162009-05-04T20:43:00.000-07:002009-05-04T21:02:26.363-07:00Facial Interface<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3leIgr3UPTPuTFWi54IYmunmDBVKi1x2_F_B-KTXBQitynd5uWsIqj97G5adt-U-eEeF5OUXo1jB6obxql3TdbrPHbWBfo5d1mjcDovr-5Da5GKsdraEcX1HyTEG_otWicCHJXdA5hJ0/s1600-h/peter_face_interface_001.jpg"><img id="BLOGGER_PHOTO_ID_5332181213765806066" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 317px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3leIgr3UPTPuTFWi54IYmunmDBVKi1x2_F_B-KTXBQitynd5uWsIqj97G5adt-U-eEeF5OUXo1jB6obxql3TdbrPHbWBfo5d1mjcDovr-5Da5GKsdraEcX1HyTEG_otWicCHJXdA5hJ0/s320/peter_face_interface_001.jpg" border="0" /></a><br /><div><br /><img id="BLOGGER_PHOTO_ID_5332181213709202050" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 317px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX1JYjvtx0qOVkJKIoZ_DrXQ7WCZ5x_w63bvxzko1XY2besvTBhr_KPC2ZwwY2ZwpJ_3dce-2dyCH9FORLxBXJJtrgMBBGRz2LaJAY2G7KNRZIXN7muv_-73tyOeZ2sbYhvXcLB3ctmTA/s320/peter_face_interface_002.jpg" border="0" /><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTTASif6mmu-JYNBoIHIMJDMz4YbfK-V8lLG2didAHbtHgGtn5zUUnHj8ES6XJFza6UaKI-0FyHFRAUrSt4alAuwO1UqqjuPdTVoFqajbMLGZXcvREbxqk6HwBl85_EM3qMc_Ajgy1p9k/s1600-h/peter_face_interface_003.jpg"><img id="BLOGGER_PHOTO_ID_5332181209767480402" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 317px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTTASif6mmu-JYNBoIHIMJDMz4YbfK-V8lLG2didAHbtHgGtn5zUUnHj8ES6XJFza6UaKI-0FyHFRAUrSt4alAuwO1UqqjuPdTVoFqajbMLGZXcvREbxqk6HwBl85_EM3qMc_Ajgy1p9k/s320/peter_face_interface_003.jpg" border="0" /></a><br /><br />Tonight I finished the creation and placement of the facial joysticks. Right now I'm not sure if it's too complicated so I'd like some feedback (Justin?). It has more joysticks than my old characters but I think it also will have a lot more control over the face. Once I get it all hooked up I will be able to tell.</div><div> </div><div> </div><div></div><div></div><div>The 1st image is the interface linked to Peter's head. You could use it this way if you'd like or you could unlink the whole interface and move it to the side. I have a feeling I will unlink it but the option is there.</div><div> </div><div> </div><div></div><div></div><div>The 2nd image is the interface scaled way, way up with the morphs placed next to the corresponding joysticks. I did this so when I hook up the joysticks (tomorrow night) it will be very easy to know what morph is affected by joystick. </div><div></div><div>The 3rd image is just the interface as you would use it unlinked from the character. The smaller joysticks around the eyes affect only parts of the eyelids up/down. The smaller joysticks around the lips only affect parts of the lips up/down. I feel it's easier to work with everything being visual and in one place. That's why I created the small joysticks instead of creating custom attributes on the smile/frown joystick for the lip up/down movements. The custom attributes would only show up when the joystick was selected and it would be a spinner, which I find is harder to use quickly.<br /></div><div></div><div></div></div>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com1tag:blogger.com,1999:blog-4957571400435753280.post-58334561448214136172009-05-02T20:46:00.000-07:002009-05-02T20:55:51.333-07:00Morphs Mirrored!<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjcvmJ7r-3mvu4iHE3dwhbGkxFfCKSH2Z2moa1i4YKw8NV2gZUeCFyasLFoXYZ5slJ34sjpUG8zovb5PP0rgx_5uyTp54JvZHsItyzd4nU1HpddbigLTCYYnM3N1L8MzyBeUNwPZFr48M/s1600-h/morphs+mirrored+02.jpg"><img id="BLOGGER_PHOTO_ID_5331441441301123122" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 175px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjcvmJ7r-3mvu4iHE3dwhbGkxFfCKSH2Z2moa1i4YKw8NV2gZUeCFyasLFoXYZ5slJ34sjpUG8zovb5PP0rgx_5uyTp54JvZHsItyzd4nU1HpddbigLTCYYnM3N1L8MzyBeUNwPZFr48M/s320/morphs+mirrored+02.jpg" border="0" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFL-iCNDjHZZzi6ARQSJTklkb9r2F0c91Fo0NW5H0HiXMT8rfn9bwVhAZgiiVkAsg6LMJTY6_p7X7ZYYUHEz7daF1RbGPQwWKNe45xzs5-cnGAfZ9rWThSuprjFR5tTUpM3pCaLophEc4/s1600-h/morphs+mirrored+01.jpg"><img id="BLOGGER_PHOTO_ID_5331439481171313362" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 165px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFL-iCNDjHZZzi6ARQSJTklkb9r2F0c91Fo0NW5H0HiXMT8rfn9bwVhAZgiiVkAsg6LMJTY6_p7X7ZYYUHEz7daF1RbGPQwWKNe45xzs5-cnGAfZ9rWThSuprjFR5tTUpM3pCaLophEc4/s320/morphs+mirrored+01.jpg" border="0" /></a><br />I was able to quickly mirror all of the morph targets after figuring out I didn't need to repeat the whole mirror-morph-skinwrap process on every target. I did it once and then replaced the morph target in the slot, created a snapshot of the skinwrapped mesh and renamed it to the left target. Very easy. Right now it's 113 morphs for Peter. I think version one had 60 or so. I still have to fix a few targets but I'm going to move on. I'm now starting on the face joystick interface but don't have enough to show yet. I will have that in a day or two.<br /><br /><div></div></div>Dennis Moellershttp://www.blogger.com/profile/05864322023956414561noreply@blogger.com1