Here is a method for mirroring morph targets that I found on the internet by Duncan Rudd. What I just figured out this morning is that you can do this once and then change the morph in the last step. Then, one by one you can mirror all of your morph targets in 20-30 mins!
Mirror-Copy the right morph target mesh, move it to the side
Add a morph modifier to the left mirrored morph target mesh
In the mirrored left morph target morph modifier add the BaseHead in the first slot
On frame 0 key the morph modifier to 100.0
On frame 10 key the morph modifier to 0.0 – a backward morph from the base pose to the target
Go back to frame 0
Copy the BaseHead and position-align it to the pivot of the left mirrored morph target
Skinwrap the base head to the left mirrored morph target at frame 0
Switch the skin wrap ‘Deformation Engine’ drop-down to ‘Face Deformation’
Go to frame 10 and create a snapshot of the skin wrapped base head
That snapshot is your final mirrored left morph target
http://rpmanager.com/plugins/Transmographier.htm
ReplyDeletehi! i have found this blog while i was looking for wrapit script. i like very much this work.
i think there is a better method to get mirror morph, with transmographier plugin. i used to do mirror targets with skinwrap, but with transmographier modifier is easier.
i hope it will help you!
(sorry for my english:D)