Saturday
Friday
Peter Bounce Anim Test - Stepped
http://www.youtube.com/watch?v=1J_lTmpSESsHere is the blocking stage of a test animation for Peter. I used stepped keys to focus only on poses.
Saturday
Peter Walk Cycle
I've been away from actually animating for a while with all of the facial and body rigging. So I decided to start back with a walk cycle tutorial from Chris Kirshbaum from Gnomon Workshop. This walk cycle is meant to be a simple, non-personality walk. Next I will edit the walk a few times to give it a lot of personality for Peter on stage, sad in the back alley or drunk on stage.
Since I've used character studio for such a long time it was great to learn more about editing curves for smooth animation. Peter's rig is a highly edited CAT rig by a great rigger - John Stewart. The rig uses euler curves for rotation instead of Quaternion like Character Studio.
Since I've used character studio for such a long time it was great to learn more about editing curves for smooth animation. Peter's rig is a highly edited CAT rig by a great rigger - John Stewart. The rig uses euler curves for rotation instead of Quaternion like Character Studio.
Monday
Animation Has Begun!
Feelin Good! The 1st draft of Peter's rig is finished and I have been doing some animation tutorials to get back up to speed. I'm very excited to be animating again. It will be my mission during the rest of the film to animate a majority of the time instead of rigging, modeling, editing, etc. I will post some animation tests soon!
Friday
Peter's Rig To-Do List
- Make sure there are no other joint changes. - DONE
o Pelvis - DONE
o Knee - DONE
o Shoulders - DONE
o Upper Leg - DONE
o Ankle - DONE
- Edit Skeleton rig to match new Center of Mass, knees, etc. - DONE
- Use script to reproportion the rig to Peter -DONE
o Change Center of Mass here - DONE
- Hook up all Twist/Bendy Bones on right side to see if everything works, especially the legs with the twist bones.
o Arms - DONE
o Legs - DONE
- Add Toe bones - DONE
- Add Knuckle bones - DONE
- Add Spine skin-to bones - DONE
- Add Neck bones - DONE
- Skin entire character - DONE
- Add Tie bones - 2nd Draft
- Add Suspender bones - 2nd Draft
- Merge morph head with rig - 2nd Draft
- Add Hair bones - 2nd Draft
- Link up eye targets - 2nd Draft
- Skin the morph head - 2nd Draft
- Animate!!!
o Pelvis - DONE
o Knee - DONE
o Shoulders - DONE
o Upper Leg - DONE
o Ankle - DONE
- Edit Skeleton rig to match new Center of Mass, knees, etc. - DONE
- Use script to reproportion the rig to Peter -DONE
o Change Center of Mass here - DONE
- Hook up all Twist/Bendy Bones on right side to see if everything works, especially the legs with the twist bones.
o Arms - DONE
o Legs - DONE
- Add Toe bones - DONE
- Add Knuckle bones - DONE
- Add Spine skin-to bones - DONE
- Add Neck bones - DONE
- Skin entire character - DONE
- Add Tie bones - 2nd Draft
- Add Suspender bones - 2nd Draft
- Merge morph head with rig - 2nd Draft
- Add Hair bones - 2nd Draft
- Link up eye targets - 2nd Draft
- Skin the morph head - 2nd Draft
- Animate!!!
Tuesday
Final Jameson Concept
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