Monday

Animation Has Begun!

Feelin Good! The 1st draft of Peter's rig is finished and I have been doing some animation tutorials to get back up to speed. I'm very excited to be animating again. It will be my mission during the rest of the film to animate a majority of the time instead of rigging, modeling, editing, etc. I will post some animation tests soon!

Friday

Peter's Rig To-Do List

- Make sure there are no other joint changes. - DONE
o Pelvis - DONE
o Knee - DONE
o Shoulders - DONE
o Upper Leg - DONE
o Ankle - DONE

- Edit Skeleton rig to match new Center of Mass, knees, etc. - DONE

- Use script to reproportion the rig to Peter -DONE
o Change Center of Mass here - DONE

- Hook up all Twist/Bendy Bones on right side to see if everything works, especially the legs with the twist bones.
o Arms - DONE
o Legs - DONE

- Add Toe bones - DONE
- Add Knuckle bones - DONE
- Add Spine skin-to bones - DONE
- Add Neck bones - DONE
- Skin entire character - DONE
- Add Tie bones - 2nd Draft
- Add Suspender bones - 2nd Draft

- Merge morph head with rig - 2nd Draft
- Add Hair bones - 2nd Draft
- Link up eye targets - 2nd Draft
- Skin the morph head - 2nd Draft

- Animate!!!

Tuesday

Final Jameson Concept

Piero finished up the concept for Jameson - cant wait to animate this guy! I think it will fit perfectly with the voice we recorded.

Facial Morph Renders

Here are some renders of facial poses Justin Thomas did with Peter's face rig:

















Friday

Jameson Concept Almost Finished

Piero has just a few more tweaks to do to the character, and then some cleanup. Any other Crits?

Wednesday

Facial Morphs FINISHED!

I just finished fixing up the morphs and then hooking them up to the joysticks! It was a long process, but I think the results are fantastic. I will post some tests soon. Now, onto the body rig!

Monday

SHAZAM!

Justin is making his first official Blog Post.
...And the earth tilted slightly off its axis.